Programming the Raspberry Pi, Third Edition: Getting Started with Python

Paperback Engels 2021 3e druk 9781264257355
Verwachte levertijd ongeveer 11 werkdagen

Samenvatting

An up-to-date guide to creating your own fun and useful Raspberry Pi™ programs
 
This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi—with no programming experience required. Programming the Raspberry Pi™: Getting Started with Python, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot.

Configure your Raspberry Pi and explore its featuresStart writing and debugging Python programsUse strings, lists, functions, and dictionariesWork with modules, classes, and methodsApply object-oriented development methodsCreate user-friendly games using PygameBuild intuitive user interfaces with guizeroInterface with hardware using the gpiozero libraryAttach external electronics through the GPIO portAdd powerful Web features to your projects

Specificaties

ISBN13:9781264257355
Taal:Engels
Bindwijze:paperback
Druk:3

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Inhoudsopgave

Preface<br/>Introduction<br/>1 Introduction<br/>   What Is the Raspberry Pi?<br/>   What Can You Do with a Raspberry Pi?<br/>   A Tour of the Raspberry Pi<br/>   Setting Up Your Raspberry Pi<br/>   Booting Up<br/>   Summary<br/>2 Getting Started<br/>   Linux<br/>   The Desktop<br/>   The Command Line<br/>   Applications<br/>   Internet Resources<br/>   Summary<br/>3 Python Basics<br/>   Mu<br/>   Numbers<br/>   Variables<br/>   For Loops<br/>   Simulating Dice<br/>   If<br/>   While<br/>   The Python Shell from the Terminal<br/>   Summary<br/>4 Strings, Lists, and Dictionaries<br/>   String Theory<br/>   Lists<br/>   Functions<br/>   Hangman<br/>   Dictionaries<br/>   Tuples<br/>   Exceptions<br/>   Summary of Functions<br/>   Summary<br/>5 Modules, Classes, and Methods<br/>   Modules<br/>   Object Orientation<br/>   Defining Classes<br/>   Inheritance<br/>   Summary<br/>6 Files and the Internet<br/>   Files<br/>   Pickling<br/>   JSON<br/>   Internet<br/>   Summary<br/>7 Graphical User Interfaces<br/>   guizero<br/>   Hello World<br/>   Temperature Converter<br/>   Other GUI Widgets<br/>   Pop-Ups<br/>   Menus<br/>   Summary<br/>8 Games Programming<br/>   What Is Pygame?<br/>   Coordinates<br/>   Hello Pygame<br/>   A Raspberry Game<br/>   Summary<br/>9 Interfacing Hardware<br/>   GPIO Pin Connections<br/>   Breadboarding with Jumper Wires<br/>   Digital Outputs<br/>   Analog Outputs<br/>   Digital Inputs<br/>   Analog Inputs<br/>   HATs<br/>   Summary<br/>10 LED Fader Project<br/>   What You Need<br/>   Hardware Assembly<br/>   Software<br/>   Summary<br/>11 Prototyping Project (Clock)<br/>   What You Need<br/>   Hardware Assembly<br/>   Software<br/>   Phase Two<br/>   Summary<br/>12 Raspberry Pi Robot<br/>   Set Up the Raspberry Pi Zero W<br/>   Web-Controlled Rover<br/>   Autonomous Rover<br/>   Summary<br/>13 What Next<br/>   Linux Resources<br/>   Python Resources<br/>   Raspberry Pi Resources<br/>   Programming Languages<br/>   Other Languages<br/>   Applications and Projects<br/>   Summary<br/>Index<br/>

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        Programming the Raspberry Pi, Third Edition: Getting Started with Python