One: Keynote Speakers.- Mobile Life – Innovation in the Wild.- Towards Human-Centred Design.- Two: Long and Short Papers.- DTorial: An Interactive Tutorial Framework for Blind Users in a Web 2.0 World.- The Attentive Hearing Aid: Eye Selection of Auditory Sources for Hearing Impaired Users.- Video Gaming for Blind Learners School Integration in Science Classes.- Speech-Based Navigation: Improving Grid-Based Solutions.- Useful, Social and Enjoyable: Mobile Phone Adoption by Older People.- Overview of Behaviour Characteristics of High and Low Literacy Users: Information Seeking of an Online Social Service System.- ‘I Have Something to Say’: Supporting Aphasics for Organizing and Sharing Personal Experiences by Photos.- The Attractiveness Stereotype in the Evaluation of Embodied Conversational Agents.- Interpreting Human and Avatar Facial Expressions.- Emotional Bandwidth: Information Theory Analysis of Affective Response Ratings Using a Continuous Slider.- Can You Be Persuaded? Individual Differences in Susceptibility to Persuasion.- The Subjective and Objective Nature of Website Aesthetic Impressions.- Biting, Whirling, Crawling - Children’s Embodied Interaction with Walk-through Displays.- Causes of Simultaneous Keystrokes in Children and Adults.- Evaluating a Tangible Game Video Console for Kids.- Exploring Geometric Shapes with Touch.- Gender and Cultural Differences in Perceiving Game Characters of Digital Educational Games.- Staging Urban Interactions with Media Façades.- Location-Based Services and Privacy in Airports.- ‘I Know That You Know’ - Ascertaining Mutual Awareness of Recipient’s Availability Status in Instant Messaging Applications.- Automatic Translation System to Spanish Sign Language with a Virtual Interpreter.- Towards an Approach to Ethics and HCI Development Based on Løgstrup’s Ideas.- Evidence Based Design of Heuristics for Computer Assisted Assessment.- Physical Fidelity: Exploring the Importance of Physicality on Physical-Digital Conceptual Prototyping.- Considering Cost in Usability Evaluation of Mobile Applications: Who, Where and When.- Is the ‘Figure of Merit’ Really That Meritorious?.- User-Centered Evaluation of the Responsiveness of Applications.- Evaluation of User Interface Design and Input Methods for Applications on Mobile Touch Screen Devices.- Multi-format Notifications for Multi-tasking.- Making Pen-Based Operation More Seamless and Continuous.- Insight into Goal-Directed Movements: Beyond Fitts’ Law.- A Model to Simulate Web Users’ Eye Movements.- Balancing Skills to Optimize Fun in Interactive Board Games.- For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze.- Situating Productive Play: Online Gaming Practices and Guanxi in China.- Head Tracking in First-Person Games: Interaction Using a Web-Camera.- Playability: How to Identify the Player Experience in a Video Game.- SimCompany: An Educational Game Created through a Human-Work Interaction Design Approach.- What’s Next? A Visual Editor for Correcting Reading Order.- Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation.- Comparison of Tag Cloud Layouts: Task-Related Performance and Visual Exploration.- Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications.- Are Ten Participants Enough for Evaluating Information Scent of Web Page Hyperlinks?.- Navigational Consistency in Websites: What Does it Mean to Users?.- CloudMonster: Support Flexible Browsing and Searching within Music Collections.- Combinable Tabs: An Interactive Method of Information Comparison Using a Combinable Tabbed Document Interface.- Web User Modeling via Negotiating Information Foraging Agent.- Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements.- Memorization and Information-Retrieval Behaviors.- Aspects of Auditory Perception and Cognition for Usable Display Resolution in Data Sonification.- Simulating Perceptive Processes of Pilots to Support System Design.- Cognitive Load Measurement from User’s Linguistic Speech Features for Adaptive Interaction Design.- Using Psychophysiological Measurements in Physically Demanding Virtual Environments.- Resilience of Interaction Techniques to Interrupts: A Formal Model-Based Approach.- Adaptive Security Dialogs for Improved Security Behavior of Users.- Perceptions of Risk and Control: Understanding Acceptance of Advanced Driver Assistance Systems.- Detection of Pilot Errors in Data by Combining Task Modeling and Model Checking.- Improving the Cost Structure of Sensemaking Tasks: Analysing User Concepts to Inform Information System Design.- Vote and Be Heard: Adding Back-Channel Signals to Social Mirrors.- Ownership and Evolution of Local Process Representations.- Designing for Improving Verbal Patient Transfer.- Exploring Manual Interaction and Social Behaviour Patterns in Intensely Collaborative Teamwork.- A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces.- Evaluating Gaze and Touch Interaction and Two Feedback Techniques on a Large Display in a Shopping Environment.- Design and Evaluation of a Large Interactive Display to Support Social Interaction at Work.- Interactivity for Museums: Designing and Comparing Sensor-Based Installations.- Leaf Menus: Linear Menus with Stroke Shortcuts for Small Handheld Devices.- Spatial Cues in Small Screen Devices: Benefit Or Handicap?.- 3DKey: An Accordion-Folding Based Virtual Keyboard for Small Screen.- Investigating Temporal-Spatial Characteristics of Mouse and Touch Input.- Adaptive Pointing – Design and Evaluation of a Precision Enhancing Technique for Absolute Pointing Devices.- The Perception of Cultural Differences in Online Self-presentation.- Anchoring Design in Rural Customs of Doing and Saying.- Faces of Privacy: Effect of Culture and Context.- Fair Partnerships – Working with NGOs.- An Evaluation Framework for Mobile User Interfaces.- Exploring Cross-Device Web Use on PCs and Mobile Devices.- Fancy a Drink in Canary Wharf?: A User Study on Location-Based Mobile Search.- Bringing Digital Storytelling to the Mobile.- Exploring User Requirements for Non-visual Mobile Navigation Systems.- Multi-display Composition: Supporting Display Sharing for Collocated Mobile Devices.- Animated Transitions for Adaptive Small Size Mobile Menus.- Investigating the Use of Voice and Ink for Mobile Micronote Capture.- SmartActions: Context-Aware Mobile Phone Shortcuts.- Can You Feel It? – Using Vibration Rhythms to Communicate Information in Mobile Contexts.- An Evaluation of Product Identification Techniques for Mobile Phones.- Presence, Routines, and Technology Discrepancy – Information Exchange between Parents and Preschool Teachers.- TimeTilt: Using Sensor-Based Gestures to Travel through Multiple Applications on a Mobile Device.- NFC-Based Mobile Interactions with Direct-View Displays.- Design and Evaluation of an Adaptive Mobile Map-Based Visualisation System.- Exploring Multimodal Navigation Aids for Mobile Users.- Feature Use in Mobile Video Creation.- Glaze: A Visualization Framework for Mobile Devices.- A Collaborative Approach to Minimize Cellphone Interruptions.- Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets.- Model-Based Design of Multi-device Interactive Applications Based on Web Services.- Speed-Accuracy Tradeoff in Trajectory-Based Tasks with Temporal Constraint.